Rathe Mountains

  • Level of Monsters:
  • 13-45
  • Types of Monsters:
  • Fire Beetles, Lizard Man Scouts, Lizard Man Warriors, Lizard Man Mystics, Orc Warriors, Orc Oracles, Orc Priests, Skeletons, Zombies, Dry Bone Skeletons, Ice Bone Skeletons, Barbed Bone Skeletons, Skeletal Monks, Giant Skeletons, Hill Giants, Tainted Hill Giants, Corrupted Hill Giants, Brown Bears, Black Bears, Grizzly Bears, Kodiak Bears, Ebon Drakes, Obsidian Drakes, Onyx Drakes, Basalt Drakes, Drakes, Unkempt Preservers, Cyclops
  • Name in /who:
  • rathemtn
  • Succor/Evacuate:
  • Y: 3825.0, X: 1831.0 Z: 28.0
  • ZEM:
  • 0.75
Quick Facts
Expansion: Original.gif
Cast Outdoor
Cast Dungeon Only
Levitate
Casters can Bind

The Rathe Mountains is an enormous and dangerous zone. It lies along the southern route from Freeport to Qeynos. The high peaks hide away many separate areas within the zone, each with its own dangers and things to discover. Rathe Mountains can be a confusing place to travel through, and aside from the Hill Giants there are not normally fellow adventures around.

Maps

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coords
  • 1. Orc Camp
  • 2. Rune Stone with Tabien the Goodly
  • 3. Protected Stone Ring, surrounded by Unkempt Druids
  • 4. Gypsies with Combine Weapons, Compass, Herbs and Food (Cynthia)
  • 5. Inn, Hut with Merchant Darfumpel Zirubbel who sells Gems nearby.
  • 6. Hill with Stone Arms reaching to the sky, Bandit Camp on top, Giant Skeletons and Lizard Men on sides of Hill
  • 7. Haunted Tower with Findlegrob
  • 8. Altar protected by named beetles (Zaza)
  • 9. Lizard Man Camp
  • 10. Temple protected by Troll Shaman and Shadow Knight
  • 11. Camp with Trolls and Ogres, selling Goods, Normal Weapons, and Leather and Small Sewing Kit and Patterns
  • 12. Altar protected by named beetles (Ankh)
  • 13. Inn
  • 14. Orc Camp
  • 15. Paladin Camp
  • 16. Gypsy Camp selling Food
  • 17. Ruined Town with Glaron the Wicked
  • 18. Sphinx (Ankhefenmut)
  • 19. Region filled with Hill Giants, Cyclops, and Giant Skeletons
  • 20. Sphinx (Zazamoukh)
  • 21. Lizard Man Camp
  • 22. Lizard Man Camp
  • 23. Orc Camp
  • 24. Haunted Stone Ring. Kazzel D`Leryt roams between here and the hill between 22 and 23
  • 25. Haunted Tower with Bindlegrob and Sindlegrob
Map_rathemtn.jpg
Dangers

This zone has many dangers in it. First of all, it is a mid-level zone. Although the region to the north of the entrance from Feerrott has many fire beetles to hunt, there is a great deal of overlap, and I've seen skeletons and lizard men roaming the area as well. Most of the other monsters were either gamble or tombstone to my 10th level ranger, or were in camps with two blues and an even, for instance. There is not a great deal of hunting if you are a solo adventurer here.

The monsters here are very powerful. There are Hill Giants and Giant Skeletons roaming some of the western parts of the zone, and Cyclops in the northwest. Many of the undead temples are covered with powerful undead, including the Dry and Ice Bone Skeletons and Giant Skeletons, as well as some named creatures I didn't get a chance to view personally. Combine very powerful with the fact that they are almost always in a camp or around others of their kind. If you want to take on one, be sure you can take on more than that as well.

The other danger, and this applies more to the evil races, is that everything here will attack you. There is a camp of paladins that will definitely come after you. I also assume the protected temple's guardians will come after you as well. Add to that every monster, and you've got problems.

Benefits

Here, I will discuss the different areas within the zone and the benefits of each. To the south of the Feerrott entrance lie two lizard men camps, and a pair of 10th level characters could easily move between them. At 12th level they could move on to the orc camp as well. The two undead areas, though, seem to be much more dangerous. To the north of the Feerrott entrance lies an open area that is crawling with fire beetles, and the occasional low-level lizard man scout. There is also a high level orc camp. Nobody at the paladin camp would speak to me, but the gypsies and the Inn are very helpful.

Further to the west lies the zone where the hill giants and the giant skeletons live. If you can take them on, this area would provide good hunting. There are also guards that roam this area, although I have never caught one to try and speak with them. North lies a temple to some evil god (I assume) that is well guarded (the shaman has a pet). There is also a lizard man camp that could be taken on by that pair of 10th levels.

In the northwestern corner is the only readily accessible place to hunt bears for the evil races in the south. The problem is that for every brown bear, there are a bunch of grizzlies and kodiaks running around, so it's dangerous to hunt here. There are also protectors from the nearby temple that I believe will attack you, including one "unkempt protector" who roams the area. There is another high-level orc camp here as well. In front of the Lake Rathe entrance lies a creepy area with the hill that reaches for the clouds. Roaming this area are cyclops and giant skeletons, and the only gypsy camp that sells combine weapons this far south.

In my continued quest to find safe and effective solo spot for mid 20's I stumbled across a nice little hidden area here in the lovely Rathe Mountains. With my 24 mage I bound near the Guk entrance in Innothule and jogged over to Rathe. Then I made my way down to area 20 on the map. Here there are roaming green lizard men and baskilisks that ignored me but also a variety of black drakes. These drakes are blue to 24, non aggressive, and not social. They drop anywhere from 4 gp-2pp each as well as common research items. If you need a spot to safely kill enemies and need to AFK now & then this is a decent spot for mid 20's.

Travel To and From

On the middle of the eastern edge of the zone is the entrance to The Feerrott, the home of the lizard men and the ogres, as well as the temple to Cazic Thule. By following the path west and taking a northward turn at the temple guarded by Ankh beetles, you reach the northern corner of the Rathe Mountains.

On the western edge in the northern part, tucked away in a corner, lies the entrance to Lake Rathe. Getting to this can be tricky, as gypsies (who apparently hate evil races) lie at the entrance to this valley. The entrance also blends in to the surrounding area, and could easily be passed without noticing it.

History, Lore, Background

The Sphinxes

The Sphinxes are the most unique part of this zone, and deserve their own section to discuss what I know and what I've guessed on their nature. I've heard that they are both extremely powerful (level 50) and that one is good and the other evil. Their names are distinctive and are linked with the named beetles in this zone through the first syllable (Zaza or Ankh). The temples that the beetles guard are remarkably Egyptian appearing, as well.

Now, what I've heard is that the northern sphinx (Ankh) is the good one, and the southern (Zaza) is the evil one. When I went to /con them, however, they both were ready to attack me (althought Zaza cons indifferent to SK troll Innoruuk). This leads me to wonder why that was, and why the good one would want to attack me (a wood elf ranger) and I think it might relate to my fight with the named beetles (Ankh). These beetles initially /con'ed indifferent to me, so I approached one and tried to hail it. It attacked me, and I had to fight off it and its companion. After killing them, I lost faction standing with the Stone Hive Bixies and gained faction with the Guardians of the Vale. Of note, killing Crushbone Orcs causes the same faction adjustment. I was led to believe that they were evil beetles from this, but if they are linked by name to the northern sphinx, and he now wants to attack me (like the beetles, now), then maybe he is the evil sphinx. This obviously warrants further investigation, and I'm very tempted to kill the Zaza beetles to see what faction that gives me, but I don't want to burn all my bridges. Any info on this would be appreciated.

NPCs - Found 130 NPC's that spawn in The Rathe Mountains:
NPC NameRaceClassGenderLevel(s)HPMRCRFRDRPRMin ExpansionMax Expansion
Zazaphenebti Beetle Warrior Neuter 7 - 9 170 25 25 25 15 15 -1 All
Zazamoukh Sphinx Enchanter Neuter 40 6,500 35 35 35 25 25 -1 All
Zazamenhu Beetle Warrior Neuter 7 - 9 144 25 25 25 15 15 -1 All
Zazamaharet Beetle Warrior Neuter 7 - 9 171 25 25 25 15 15 -1 All
Tarskuk Giant/Cyclops Warrior Neuter 33 2,008 35 35 35 25 25 -1 All
tainted hill giant Giant/Cyclops Warrior Neuter 35 - 37 3,775 75 50 50 50 50 -1 All
Shardwing Drake Warrior Neuter 40 - 42 3,250 35 35 35 25 25 -1 All
Rharzar Drake Cleric Neuter 55 14,275 360 35 35 25 25 -1 All
Petrifin Alligator Warrior Neuter 40 3,250 35 35 35 25 25 -1 All
Oculys Ogrefiend Giant/Cyclops Warrior Neuter 44 3,800 29 29 29 29 29 -1 All
NPC NameRaceClassGenderLevel(s)HPMRCRFRDRPRMin ExpansionMax Expansion
Showing 1 to 10 of 130 entries
Spawn Points - Found 235 spawn points in The Rathe Mountains:
Coordinates (y, x, z)NPC NamesRespawnMin ExpansionMax Expansion
(2497.0, 929.0, 13.5) Oculys Ogrefiend (1%)
a giant skeleton (49%)
a cyclops (50%)
0:12:00 (0) -1 All
(2514.0, 828.0, 18.6) Oculys Ogrefiend (1%)
a giant skeleton (49%)
a cyclops (50%)
0:12:00 (0) -1 All
(3457.0, 1372.0, 13.0) Oculys Ogrefiend (1%)
a giant skeleton (49%)
a cyclops (50%)
0:12:00 (0) -1 All
(3382.0, 1957.0, 7.7) Oculys Ogrefiend (1%)
a giant skeleton (49%)
a cyclops (50%)
0:12:00 (0) -1 All
(136.0, 1199.0, 126.1) Guard Fernaldo (100%)
0:20:00 (0) -1 All
(125.0, 1225.0, 125.1) Guard Carnita (100%)
0:20:00 (0) -1 All
(268.0, 733.0, 123.9) a giant skeleton (35%)
tainted hill giant (20%)
a hill giant (40%)
Broog Bloodbeard (5%)
0:06:00 (0) -1 All
(-109.0, 1835.0, 26.2) a giant skeleton (35%)
tainted hill giant (20%)
a hill giant (40%)
Broog Bloodbeard (5%)
0:06:00 (0) -1 All
(-350.0, 2105.0, 40.0) a giant skeleton (35%)
tainted hill giant (20%)
a hill giant (40%)
Broog Bloodbeard (5%)
0:06:00 (0) -1 All
(-1604.0, 1891.0, 4.8) Petrifin (1%)
a lizard man mystic (14%)
a basilisk (15%)
a lizard man warrior (14%)
an ebon drake (14%)
an obsidian drake (14%)
an onyx drake (14%)
a basalt drake (14%)
0:06:00 (0) -1 All
Coordinates (y, x, z)NPC NamesRespawnMin ExpansionMax Expansion
Showing 1 to 10 of 235 entries
Fishing - Found 0 fish-able items in The Rathe Mountains:
NameSkill LevelChanceMin ExpansionMax Expansion
No data available in table
NameSkill LevelChanceMin ExpansionMax Expansion
Showing 0 to 0 of 0 entries
Foraging - Found 8 forage able items in The Rathe Mountains:
NameSkill LevelChanceMin ExpansionMax Expansion
item_926.png Fishing Grubs 0 6% -1 All
item_584.png Pod of Water 0 32% -1 All
item_583.png Roots 0 12% -1 All
item_925.png Rabbit Meat 0 12% -1 All
item_1011.png Vegetables 0 6% -1 All
item_1037.png Berries 0 4% -1 All
item_1037.png Fruit 0 6% -1 All
item_871.png Basilisk Eggs 0 22% -1 All
NameSkill LevelChanceMin ExpansionMax Expansion
Showing 1 to 8 of 8 entries
Ground Spawns - Found 0 ground spawns in The Rathe Mountains:
NameCoordinates (Y, X, Z)CommentMin ExpansionMax Expansion
No data available in table
NameCoordinates (Y, X, Z)CommentMin ExpansionMax Expansion
Showing 0 to 0 of 0 entries
Merchants - Found 15 merchants in The Rathe Mountains (these are included in the NPCs list):
NameRaceClassGenderCoordinates (Y, X, Z)Expansion
Darfumpel Zirubbel Gnome Shopkeeper Male (4093.0, 896.0, 1.8) -1
Karam Dragonforge Dwarf Shopkeeper Male (4109.0, 918.0, 2.4) -1
Tarikh Korula Qeynos Citizen Shopkeeper Male (3974.0, 1422.0, 1.6) -1
Innkeep Serge Qeynos Citizen Shopkeeper Male (4294.0, 831.0, 6.0) -1
Innkeep Troy Qeynos Citizen Shopkeeper Male (4283.0, 842.0, 6.0) -1
Sven Drinn Qeynos Citizen Shopkeeper Male (3992.0, -1382.0, 2.9) -1
Chizzlik Troll Shopkeeper Male (1719.0, 1310.0, 3.4) -1
Lianna Ferasa Qeynos Citizen Shopkeeper Female (3989.0, 1477.0, 2.4) -1
Chandra Kali Qeynos Citizen Shopkeeper Female (3922.0, 1390.0, 2.0) -1
Susanna Qeynos Citizen Shopkeeper Female (2908.0, -768.0, 119.0) -1
NameRaceClassGenderCoordinates (Y, X, Z)Expansion
Showing 1 to 10 of 15 entries