The Estate of Unrest

  • Level of Monsters:
  • 10-35
  • Types of Monsters:
  • Death Beetles, Tormented Dead, Greater Skeletons, Jack-O-Lanterns, Ghouls, Dark Boned Skeletons, Lurking Mummies, Gnomish Spelunker, Lesser Blade Fiends, Blade Fiends, Dry Bones Skeletons, Carrion Ghouls, Skeletal Monks, Zombie of an Unrest Noble, Undead Barkeep, Reanimated Hands, Barbed Bone Skeletons, Dusty Werebats, Werebats, Greater Dark Bones, Undead Knight of Unrest, Mortuary Fungus, Festering Hags, Dark Terrors, Tentacle Terrors
  • Name in /who:
  • unrest
  • Succor/Evacuate:
  • Y: -38.0, X: 52.0 Z: 3.0
  • ZEM:
  • 1.30
Quick Facts
Expansion: Original.gif
Cast Outdoor
Cast Dungeon Only
Levitate
Casters can Bind

Maps

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Estate of Unrest
  • 1. Underground cave with a gnomish spelunker
  • 2. The Gazebo
  • A. Back Room area with the nearby rare spawn a lesser blade fiend who drops Gladius (Rare) and Pugius (Rare)
  • B. To Basement.
  • C. Main Room or MR, and stairs to second floor.

The lettered stairs lead to each other.

Map_unrest.jpg

Unrest Manor
  • 1. Room that spawns reclusive ghoul magus who drops Savant's Cap (Common) and Dusty Bloodstained Gloves (Rare)
  • 2. Barroom where spawns: an undead barkeep who drops Opalline Earring (Common) and Thick Leather Apron (Rare), and Zombie of Unrest Noble
  • 3. Room with a reanimated hand which drops Ivory Bracelet
  • 4. Tower that spawns a priest of najena who drops Tarnished Bronze Key
  • 5. Tower Room
  • 6. "Tower" with an undead knight of Unrest who drops Bloodstained Mantle (Common) and Bloodstained Tunic (Rare)
  • 7. Main Basement Room, filled with Werebats and Festering Hags
  • 8. Blood Trap, be sure to walk *through* the lava, going around it will make you fall in pits
  • 9. "Dwarf Room" with Garanel Rucksif who drops Jagged Band (Common) and Dwarven Work Boots (Rare), also has Tentacle Terrors who drop Tentacle Whip, and Dark Terrors
  • A. Fireplace or FP, and stairs to first and second floors.
Map_unrest2.jpg
Dangers

Unrest is a small outdoor estate occupied from top to bottom with undead. The principal areas of note in the estate are the manorhouse, the yard, and the maze. The manorhouse has five levels, including the basement.

Trains here deserve special mention. A great deal of the hunting in the zone consists of pulling from the house, where some lucky individual runs into the house, whacks a nearby monster, and runs back out with monster in tow. The problem is that these monsters sometimes don't always follow you. They will occasionally take circuits around the house gathering their friends to come with them ("Let's go have a picnic in the gazebo!") or there are other undead within aggro range when you pull. The end result is that very often there are overpulls from the house to the yard. Now, when this happens, usually a train results, and people fighting along one of the walls runs for the entrance. The phenomenon are unique to this zone. The first is that the entryway tunnel is very long. If a train has entered that tunnel, it's safest to wait for it to come back out and disperse rather than go in after it. You will catch it coming back out and likely be torn to bits. The other problem is that often, because of the pathing in the zone, trains will seem to take a little trip around the outside of the yard, especially the higher level trains. One of these trains will result in there being about five people in the tower wondering where everyone else went.

The yard is a very busy part of the zone. There are roaming monsters all over this area, mostly lower level creatures, and the death beetles. Groups pull from the house and fight monsters, mostly along the back and west walls. Dangers in this area are mostly the trains (as described above) and the death beetles. The death beetles will attack anyone fighting in this area. At high levels, they are a constant nuisance, but at lower levels they can be downright dangerous, and many of us have handily fought off undead only to be nibbled away at by several death beetles.

The first floor of the house is where most of the people pull to the yard from. Mostly high-teens level monsters wander around here, nothing special. The second floor has some higher level creatures, but otherwise the only thing of note is the Reclusive Ghoul Magi room in the back, and a NPC named Khrix Fritchoff that spawns in a closet near the Magi room. The third floor contains the barroom, which is also busy. Although a good place to camp, the barroom is so close to the tower above, that you really need to have a group camping each room. What happens otherwise is that if you attack someone in the barroom, the entire tower runs down the stairs to help out. You better order a drink when you hear them pounding down the stairs. The tower is a little safer, and is kind of out of the way. You generally don't have to deal with much else when you're up there. The other area of interest all the way on top of the manor is the Hand Room, where the hand spawns. This room is a nice spot to camp, as it is out of the way of all but the craziest trains (Puller -- "I know, I'll run out through the hand room, that will work!"). It is also a quick escape, as you can run out on the balcony and onto the roof of the patio and it's a straight shot to the zone.

The basement is a different matter. The basement is a deathtrap to someone by themselves or in a group that doesn't know what they're doing. The monsters, many of which are the dangerous Festering Hags, spawn down here in groups and quickly. The pace is fast (16 minute timer to 6 minute timer) but the experience may make it worth it (assuming you don't die much). Mortuary fungus here are also lethal, as they have a tendency to cast drowsiness on the melee types, making it very difficult to take them out without some magical backup. In the end of the basement is the dwarven ghost, who spawns some of the rarest items in the zone. He is protected by a room full of the toughest monsters in the zone, all of whom will swarm you if you don't kill them off first...

Benefits

The Estate of Unrest is one of the great zones in the game. I have friends and know a lot of people who essentially lived there for ten levels. It is a fast-paced, dangerous zone, but that is also what makes it fun. People can gain experience quicker than many other places in here, and also become rich while doing so. A lot of the mainstay items in the game come out of Unrest, so there's a ready market for your excess loot.

The other benefit, and something that is probably key to its success, is that the zone is broken up into specific areas designed for various levels. The rooms are designed for characters of a certain level range, and if you fit that range, you're going to have a good time there.

Travel To and From

The Estate of Unrest is reached by passing through the length of Dagnor's Cauldron to a small tunnel on the south end. Most people run along the west end of the lake close to the water, but you need to be careful of the numerous aqua goblins moving throughout the area. At least one swims out a little bit into the lake.

NPCs - Found 36 NPC's that spawn in The Estate of Unrest:
NPC NameRaceClassGenderLevel(s)HPMRCRFRDRPRMin ExpansionMax Expansion
reclusive ghoul magus Ghoul Necromancer Neuter 23 562 25 25 25 25 25 -1 All
reclusive ghoul magi Ghoul Necromancer Neuter 23 562 25 25 25 25 25 -1 All
mortuary fungus Fungusman Warrior Neuter 26 - 28 890 35 35 35 25 25 -1 All
lesser blade fiend Dervish Warrior Neuter 15 - 20 394 28 28 28 28 28 -1 All
dark boned skeleton Skeleton Warrior Neuter 15 - 19 450 25 25 25 25 25 -1 All
a werebat Kobold Warrior Neuter 26 - 28 860 35 35 35 25 25 -1 All
a tentacle terror Tentacle Warrior Neuter 29 - 31 1,131 35 35 35 25 25 -1 All
a skeletal monk Skeleton Monk Neuter 23 - 25 573 25 25 25 25 25 -1 All
a reanimated hand Reanimated Hand Wizard Neuter 21 650 25 25 25 25 25 -1 All
a priest of najena Ghoul Cleric Neuter 29 - 31 1,130 35 35 35 25 25 -1 All
NPC NameRaceClassGenderLevel(s)HPMRCRFRDRPRMin ExpansionMax Expansion
Showing 1 to 10 of 36 entries
Spawn Points - Found 122 spawn points in The Estate of Unrest:
Coordinates (y, x, z)NPC NamesRespawnMin ExpansionMax Expansion
(660.0, 37.0, 35.7) a crazed ghoul (100%)
0:16:00 (0) 2 All Remaining
(495.0, -61.0, 44.7) a crazed ghoul (50%)
a ghoul (50%)
0:16:00 (0) 2 All Remaining
(496.0, 45.0, 19.7) a crazed ghoul (100%)
0:16:00 (0) 2 All Remaining
(383.0, -250.0, 1.2) a death beetle (33%)
a greater skeleton (33%)
tormented dead (34%)
0:06:00 (0) -1 All
(364.0, -116.0, 3.7) a ghoul (8%)
a jack o lantern (23%)
tormented dead (23%)
a greater skeleton (21%)
tormented dead (24%)
a large wisp (1%)
0:06:00 (0) -1 All
(375.0, 109.0, 1.2) a death beetle (33%)
a greater skeleton (33%)
tormented dead (34%)
0:06:00 (0) -1 All
(335.0, 185.0, 3.7) a ghoul (8%)
a jack o lantern (23%)
tormented dead (23%)
a greater skeleton (21%)
tormented dead (24%)
a large wisp (1%)
0:06:00 (0) -1 All
(494.0, -71.0, 5.7) a ghoul (33%)
dark boned skeleton (33%)
a lurking mummy (34%)
0:16:00 (0) -1 All
(518.0, -57.0, 5.7) a ghoul (33%)
dark boned skeleton (33%)
a lurking mummy (34%)
0:16:00 (0) -1 All
(488.0, 71.0, 5.7) a ghoul (33%)
dark boned skeleton (33%)
a lurking mummy (34%)
0:16:00 (0) -1 All
Coordinates (y, x, z)NPC NamesRespawnMin ExpansionMax Expansion
Showing 1 to 10 of 122 entries
Fishing - Found 0 fish-able items in The Estate of Unrest:
NameSkill LevelChanceMin ExpansionMax Expansion
No data available in table
NameSkill LevelChanceMin ExpansionMax Expansion
Showing 0 to 0 of 0 entries
Foraging - Found 7 forage able items in The Estate of Unrest:
NameSkill LevelChanceMin ExpansionMax Expansion
item_925.png Rabbit Meat 0 8% -1 All
item_1037.png Berries 0 6% -1 All
item_584.png Pod of Water 0 18% -1 All
item_583.png Roots 0 28% -1 All
item_1011.png Vegetables 0 24% -1 All
item_926.png Fishing Grubs 0 6% -1 All
item_1037.png Fruit 0 10% -1 All
NameSkill LevelChanceMin ExpansionMax Expansion
Showing 1 to 7 of 7 entries
Ground Spawns - Found 2 ground spawns in The Estate of Unrest:
NameCoordinates (Y, X, Z)CommentMin ExpansionMax Expansion
item_821.png A Rod (523.0, -285.0, -14.0) Part of Tartons Wheel quest -1 All
item_907.png a dusty old backbone (534.0, 68.0, -67.0) a dusty old backbone -1 All
NameCoordinates (Y, X, Z)CommentMin ExpansionMax Expansion
Showing 1 to 2 of 2 entries
Merchants - Found 0 merchants in The Estate of Unrest (these are included in the NPCs list):
NameRaceClassGenderCoordinates (Y, X, Z)Expansion
No data available in table
NameRaceClassGenderCoordinates (Y, X, Z)Expansion
Showing 0 to 0 of 0 entries