The Burning Wood

  • Level of Monsters:
  • 40-55
  • Types of Monsters:
  • Forest Giant Arbors, Verdants, and Ancients, Sarnak Knights, Extremists, Avengers, Zealots, and Champions, Moldering Gorillas and Apes, Tatterback Gorillas and Apes, Tottering Gorillas and Apes, Cinder Hornet, Ash Hornet, Ember Hornet, Scoriae Hornet, Wurms, Mountain Verdant Giant, Mountain Giant Ancients, Greater Warbone Skeletons, Plaguebone Skeletons, Greater Plaguebone Skeletons, Greater Barbed Skeletons
  • Name in /who:
  • burningwood
  • Succor/Evacuate:
  • Y: -4942.0, X: -821.0 Z: 204.0
  • ZEM:
  • 0.75
Quick Facts
Expansion: Kunarkicon.gif
Cast Outdoor
Cast Dungeon Only
Levitate
Casters can Bind

The Burning Wood (sometimes called The Burned Woods) was once an ancient, beautiful forest. Now, however, its surface has been scarred by the fiery meteors that have stricken this area in the recent centuries, leaving its surface marred and aflame.

Maps

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coords
Burning Wood
  • 1. Sarnak Fortress
  • 2. Haunted Ruins
  • 3. Forest Giant Fort (loc 990, 1125)
  • 4. Meteor with Slixin Klex nearby (loc -678, -1129)
  • 5. Sarnak Temple (loc -1200, -3945)
  • 6. Hornet's Nest (loc -2580, 2700)
  • 7. Cave entrance to Frontier Mountains (loc -2580, -4175)
Map_burningwood.jpg
Dangers

The Burning Wood is like many of the outdoor areas in Kunark, a vast open area that is crisscrossed by many wandering monsters. Most of the outer edges of the area are fairly heavily forested and hilly, making visibility of these monsters even worse, and given that they will frequently travel and even spawn on the edges of the zone, makes hunting the zone edges more dangerous than elsewhere.

The center area, although more open, is not without its dangers. Since much of the center area is more blasted and ablaze, many wurms and undead, as well as the apes, can be seen wandering this area. Pretty much every monster in this zone is aggressive to everyone, although invisibility works on some of them as well. Hunting in the center requires that you keep your eyes open.

The other big danger in the zone is the huge craters. These are a danger if you are travelling quickly through this zone, because they are very deep and steep, and cresting a hill to have the ground open beneath you at top speed can be gut-wrenching at best.

Benefits

This is one of the few outdoor zones where hunting in the middle of the zone may be preferable to clinging to the walls and pulling there. In a group with people that can watch around and make sure monsters aren't inbound and casters who are on their toes, the more clear areas of the zone make good hunting, with a steady supply of monsters with a pretty consistent level and can provide good experience.

There are only a couple of areas with static spawns in the zone, and these are the sarnak fortress to the northeast, the forest giant town over the crater, and the hornet's nest in the southwest. Also, a couple of the ruins have monsters that appear in them regularly. These, again, can be hunted fairly easily by a good group.

Many of the monsters in this zone have specific weaknesses that can be exploited by a class designed to take advantage of them. Many monsters, including the apes and gorillas, are considered to be undead, and are affected by those spells.

Also, many of the higher level monsters in this zone have random spell drops as loot, so it's a good place to hunt for spells as well.

Travel To and From

Burning Wood can be reached through several zones. The zone into the Dreadlands is located at approximately -3500, -800. In the Dreadlands this zone is at approximately 2500, -1000.

The Skyfire Mountains can be reached by zoning at approximately 4000, 1500. Unknown what is loc of zone in the Skyfire Mountains.

The Frontier Mountains can be reached at approximately -2581, -4169, which is in a tunnel. In the Frontier Mountains this corresponds to location (at the end of the tunnel) of -2580, 3760. Note: See Map Location Key #7 for actual cave entrance.

Chardok can be reached through the evil lizard castle at approximately 5900, -3800. The zone entrance is not the same as the exit, which you can reach by travelling left into Chardok and will return to Burning Wood.

Items - Found 180 items that drop in The Burning Wood:
Showing 1 to 10 of 180 entries
NPCs - Found 40 NPC's that spawn in The Burning Wood:
NPC NameRaceClassGenderLevel(s)HPMRCRFRDRPRMin ExpansionMax Expansion
wurm Wurm Warrior Neuter 38 - 42 4,316 35 35 425 25 25 -1 All
wurm Wurm Warrior Neuter 43 - 47 8,852 35 35 425 25 25 -1 All
Slixin Klex Iksar Skeleton Warrior Neuter 50 11,100 35 35 35 25 25 -1 All
plague bone skeleton Sarnak Skeleton Warrior Neuter 33 - 37 1,715 35 35 35 25 25 -1 All
plaguebone skeleton Sarnak Skeleton Warrior Neuter 36 - 37 1,715 35 35 35 25 25 -1 All
Phurzikon Wurm Wizard Neuter 47 9,550 26 26 425 26 26 -1 All
Nezekezena Wurm Wizard Neuter 47 - 51 9,550 26 26 425 26 26 -1 All
Korasal Klyseer Sarnak Shadowknight Neuter 46 - 48 7,186 35 35 35 25 25 -1 All
Gylton Wurm Warrior Neuter 40 6,241 35 35 425 25 25 -1 All
Gullerback Gorilla Warrior Neuter 51 8,791 200 100 200 100 100 -1 All
NPC NameRaceClassGenderLevel(s)HPMRCRFRDRPRMin ExpansionMax Expansion
Showing 1 to 10 of 40 entries
Spawn Points - Found 253 spawn points in The Burning Wood:
Coordinates (y, x, z)NPC NamesRespawnMin ExpansionMax Expansion
(-1713.0, 1664.0, -371.0) Gullerback (25%)
Azdalin (25%)
Gullerback (10%)
a moldering gorilla (20%)
a tatterback gorilla (20%)
0:00:50 (0) -1 All
(519.0, 1577.0, -373.0) Gullerback (25%)
Azdalin (25%)
Gullerback (10%)
a moldering gorilla (20%)
a tatterback gorilla (20%)
0:00:50 (0) -1 All
(-723.0, 1502.0, -375.0) Gullerback (25%)
Azdalin (25%)
Gullerback (10%)
a moldering gorilla (20%)
a tatterback gorilla (20%)
0:00:50 (0) -1 All
(-1215.0, -3946.0, -51.1) a sarnak imitator (100%)
3 days, 0:00:00 (0) -1 All
(885.0, 1090.0, -265.9) Gorgul Paclock (10%)
a forest giant ancient (30%)
a forest giant verdant (30%)
a forest giant arbor (30%)
0:05:49 (0) -1 All
(900.0, 1163.0, -256.9) Gorgul Paclock (10%)
a forest giant ancient (30%)
a forest giant verdant (30%)
a forest giant arbor (30%)
0:05:49 (0) -1 All
(1116.0, 1080.0, -192.9) Gorgul Paclock (10%)
a forest giant ancient (30%)
a forest giant verdant (30%)
a forest giant arbor (30%)
0:05:49 (0) -1 All
(1103.0, 1192.0, -192.9) Gorgul Paclock (10%)
a forest giant ancient (30%)
a forest giant verdant (30%)
a forest giant arbor (30%)
0:05:49 (0) -1 All
(1177.0, 1213.0, -192.9) Gorgul Paclock (10%)
a forest giant ancient (30%)
a forest giant verdant (30%)
a forest giant arbor (30%)
0:05:49 (0) -1 All
(1272.0, 1172.0, -191.7) Gorgul Paclock (10%)
a forest giant ancient (30%)
a forest giant verdant (30%)
a forest giant arbor (30%)
0:05:49 (0) -1 All
Coordinates (y, x, z)NPC NamesRespawnMin ExpansionMax Expansion
Showing 1 to 10 of 253 entries
Fishing - Found 0 fish-able items in The Burning Wood:
NameSkill LevelChanceMin ExpansionMax Expansion
No data available in table
NameSkill LevelChanceMin ExpansionMax Expansion
Showing 0 to 0 of 0 entries
Foraging - Found 8 forage able items in The Burning Wood:
NameSkill LevelChanceMin ExpansionMax Expansion
item_584.png Pod of Water 0 20% -1 All
item_1037.png Berries 0 4% -1 All
item_1037.png Fruit 0 10% -1 All
item_583.png Roots 0 20% -1 All
item_1011.png Vegetables 0 30% -1 All
item_969.png Giant Hornet Egg 0 6% -1 All
item_946.png Radiant Meteorite 0 8% -1 All
item_1095.png Mendglow Clay 0 2% -1 All
NameSkill LevelChanceMin ExpansionMax Expansion
Showing 1 to 8 of 8 entries
Ground Spawns - Found 1 ground spawns in The Burning Wood:
NameCoordinates (Y, X, Z)CommentMin ExpansionMax Expansion
item_732.png Heavy Metallic Crystal (-851.0, -1110.0, -601.0) Default comment -1 All
NameCoordinates (Y, X, Z)CommentMin ExpansionMax Expansion
Showing 1 to 1 of 1 entry
Merchants - Found 0 merchants in The Burning Wood (these are included in the NPCs list):
NameRaceClassGenderCoordinates (Y, X, Z)Expansion
No data available in table
NameRaceClassGenderCoordinates (Y, X, Z)Expansion
Showing 0 to 0 of 0 entries