The Dreadlands

  • Level of Monsters:
  • 35-50+
  • Types of Monsters:
  • Tundra Yeti, Glacier Yeti, Mountain Giant Craigs, Steeps, and Braes, Voracious Brute, Plaguebone Skeleton, Greater Spurbone, Petrifier, Stonegazer, and Stoneleer Cockatrices, Drolvarg Growlers, Ragers, Gnashers, and Snarlers, Ravishing Drolvarg, Drachnid Webmasters, Webstranders, Recluses, Silkmistresses, and Widows
  • Name in /who:
  • dreadlands
  • Succor/Evacuate:
  • Y: 2806.0, X: 9565.0 Z: 1050.0
  • ZEM:
  • 0.75
Quick Facts
Expansion: Kunarkicon.gif
Cast Outdoor
Cast Dungeon Only
Levitate
Casters can Bind

The Dreadlands is the name given to the harsh lands surrounding the ancient Karnor's Castle. The area includes an area of forest inhabited by the Drachnids, as well as the edge of a massive glacier extending down from the mountains. Buried within a secluded valley is an ancient outpost of the Combine Empire.

Maps

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The Dreadlands
  • 1. Tundra Yeti Caves (2098, 5050)
  • 2. Mountain Giant Hut
  • 3. Mountain Giant Hut
  • 4. Drachnid Widow Web
  • 5. Haunted Ruins
  • 6. Empty Ruins
  • 7. Glacier Yeti Caves
  • 8. Mountain Giant Outpost with a mountain giant patriarch who drops Giant Sized Monocle (Warrior Epic)
  • 9. Tundra Yeti Caves (-2346, 3502)
  • 10. Mountain Giant Hut
  • 11. Drachnid Widow Web
  • 12. Drachnid Widow Web

Entry to tunnel to FV: 376, -5912.

Entry tunnel to Lost Valley: 175, 5700

Map_dreadlands.jpg

The Dreadlands - Lost Valley
  • 1. Wizard Portal Spires
  • 2. Druid Portal Ring
  • 3. Ancient Combine Outpost

Entry tunnel to Dreadlands: 660, 6600. This is up on a ledge, and not at ground level.

Map_dreadlands2.jpg
Dangers

This vast area is inhabited by a large number of aggressive creatures, and these comprise the major danger in travelling through the area. Every creature you see will attack you, and monsters like the drolvargs and giants can see through any invisibility spell or effect, so be prepared. Some of the drachnids are capable of seeing through invisibility as well while others are not. Most mobs are capable of running faster than default character speed, so SoW is essential for your survival.

The glacier area is dangerous because the mountainous terrain makes it difficult to see creatures as you move through the area, so it is possible to come over the crest of a hill directly on top of something not very happy to run into you.

The wooded area further to the east is inhabited by the drachnids, a group of fast-moving, spellcasting, aggressive spiderlike creatures that continually roam the area. The decreased range of vision in this area from the trees and frequent snowstorms make it easy to stumble across them while travelling, and since most of them cast spells, it is advised to not stumble across them.

There is also a powerful dragon that can be found in this area, a frost dragon named Gorenaire. Keep your eyes peeled, because if you stumble across this one unprepared, you will more than likely be killed quicker than you've ever been before.

Benefits

Hunting in this area is actually much safer than in other areas of the continent of Kunark for several reasons. First and foremost is that throughout most of the zone, you have a large area of visibility surrounding you while you hunt. This allows you to see creatures that might interrupt you most rudely during a battle and move out of the way ahead of time. The glacier has good vision, and the blasted area surrounding Karnor's Castle has even better visibility. This is cut down significantly during the frequent snowstorms, but is still quite good, and tends to cheer up the barbarians in the group.

It is also relatively safe because there seem to be fewer monsters walking around to avoid, possibly because of the vastness of the zone, or it may just be an illusion caused by the large amount of visibility.

The Lost Valley bears special mention. This area is an isolated area off of the western edge of the main area of the zone, and contains within it the ancient ruins of an outpost of the Combine Empire. Nearby lie Wizard and Druid portals, and this is where these classes gate into when using spells to arrive in Kunark. The rest of the Lost Valley is not normally inhabited by wandering monsters, although a traveller must be careful because occasionally large creatures from the main area either get trained or disoriented and wind up here. The outpost itself has some relatively strong skeletons that don't wander around, and a skeletal monk of some importance.

Travel To and From

The Druid and Wizard Teleportation spots are located at 2500, 7725 and 3050, 9650 respectively.

There are many ways to get into the Dreadlands. The zone to Burning Wood is at approximately 3400, -800. This places you at approximately -3500, -800 in the Burning Wood.

The zone to Firiona Vie is at 370, -5920. The tunnel in Firiona Vie opens up at -200, 3590 after following a long passage through the mountains.

Frontier Mountains can be entered through a tunnel located at 2100, -3410 and zones into Frontier Mountains at location -3675, -3330 (at the end of the tunnel).

Karnor's Castle is located at approximately 650, -1845.

Items - Found 197 items that drop in The Dreadlands:
Item NameDropped By
item_801.png A Canine
Multiple mobs
item_870.png A Faded Salil's Writ Page
Multiple mobs
item_870.png A Faded Salil's Writ Page
Multiple mobs
item_870.png A Faded Salil's Writ Page
Multiple mobs
item_870.png A Faded Salils Writ Page
Multiple mobs
item_870.png A Faded Salils Writ Page
Multiple mobs
item_870.png A Faded Velishouls Tome Page
Multiple mobs
item_819.png A Spider Venom Sac
Multiple mobs
item_1164.png A Weighted Axe
Multiple mobs
item_596.png A Yellow Whip a wulfware lonewolf
Item NameDropped By
Showing 1 to 10 of 197 entries
NPCs - Found 40 NPC's that spawn in The Dreadlands:
NPC NameRaceClassGenderLevel(s)HPMRCRFRDRPRMin ExpansionMax Expansion
wraithbone champion Iksar Skeleton Warrior Neuter 41 - 45 6,200 35 35 35 25 25 -1 All
rotting skeleton Iksar Skeleton Warrior Neuter 43 5,000 35 35 35 25 25 -1 All
plaguebone skeleton Iksar Skeleton Warrior Neuter 33 - 37 1,675 35 35 35 25 25 -1 All
mountain giant craig Forest Giant Warrior Neuter 33 - 37 2,512 35 35 35 25 25 -1 All
mountain giant brae Forest Giant Warrior Neuter 30 - 34 1,749 35 35 35 25 25 -1 All
greater spurbone Iksar Skeleton Warrior Neuter 36 - 40 2,383 35 35 35 25 25 -1 All
greater plaguebone Iksar Skeleton Warrior Neuter 39 - 43 3,651 35 35 35 25 25 -1 All
Gorenaire Lava Dragon Cleric Neuter 60 32,340 350 435 60 320 320 -1 All
gem cutter skeleton Skeleton Warrior Neuter 23 - 27 810 25 25 25 25 25 -1 All
Brother Balatin Skeleton Monk Neuter 28 - 32 1,150 35 35 35 25 25 -1 All
NPC NameRaceClassGenderLevel(s)HPMRCRFRDRPRMin ExpansionMax Expansion
Showing 1 to 10 of 40 entries
Spawn Points - Found 258 spawn points in The Dreadlands:
Coordinates (y, x, z)NPC NamesRespawnMin ExpansionMax Expansion
(-1376.0, 77.0, 45.0) Ithiosar (100%)
4 days, 0:00:00 (12:00:00) -1 All
(380.0, -5893.0, 159.0) a drachnid widow (25%)
a drachnid webmaster (25%)
a drachnid silkmistress (25%)
a drachnid recluse (25%)
0:19:28 (0) -1 All
(180.0, 5410.0, 1155.0) Gorenaire (100%)
3 days, 12:00:00 (1 day, 0:00:00) -1 All
(580.0, 9368.0, 1068.2) plaguebone skeleton (25%)
gem cutter skeleton (75%)
0:19:28 (0) -1 All
(394.0, -4382.0, 43.0) Veltar (100%)
0:19:28 (0) -1 All
(3069.0, 9659.0, 1049.2) Nexus Scion (100%)
0:19:28 (0) 3 All Remaining
(-1706.0, -4742.0, 51.5) a drachnid widow (23%)
a drachnid webmaster (23%)
a drachnid silkmistress (21%)
a drachnid recluse (23%)
a drachnid silkstrander (5%)
a drachnid webstrander (5%)
0:19:28 (0) -1 All
(-1207.0, -4284.0, -9.3) a drolvarg rager (43%)
a drolvarg gnasher (43%)
a drolvarg growler (6%)
a drolvarg snarler (6%)
a wulfware lonewolf (2%)
0:19:28 (0) -1 All
(-1573.0, -5687.0, 92.3) a petrifier cockatrice (25%)
a stonegazer cockatrice (48%)
a petrafier cockatrice (22%)
a stoneleer cockatrice (5%)
0:19:28 (0) -1 All
(295.0, -4219.0, 27.9) a drolvarg rager (43%)
a drolvarg gnasher (43%)
a drolvarg growler (6%)
a drolvarg snarler (6%)
a wulfware lonewolf (2%)
0:19:28 (0) -1 All
Coordinates (y, x, z)NPC NamesRespawnMin ExpansionMax Expansion
Showing 1 to 10 of 258 entries
Fishing - Found 0 fish-able items in The Dreadlands:
NameSkill LevelChanceMin ExpansionMax Expansion
No data available in table
NameSkill LevelChanceMin ExpansionMax Expansion
Showing 0 to 0 of 0 entries
Foraging - Found 10 forage able items in The Dreadlands:
NameSkill LevelChanceMin ExpansionMax Expansion
item_925.png Rabbit Meat 0 2% -1 All
item_782.png Drachling Silk 0 4% -1 All
item_583.png Roots 0 2% -1 All
item_1011.png Vegetables 0 16% -1 All
item_584.png Pod of Water 0 30% -1 All
item_782.png Drachnid Silk 0 10% -1 All
item_1037.png Fruit 0 8% -1 All
item_721.png Nodding Blue Lily 0 24% -1 All
item_783.png Honey Berry 0 2% -1 All
item_966.png Frost Crystal 0 2% -1 All
NameSkill LevelChanceMin ExpansionMax Expansion
Showing 1 to 10 of 10 entries
Ground Spawns - Found 1 ground spawns in The Dreadlands:
NameCoordinates (Y, X, Z)CommentMin ExpansionMax Expansion
item_948.png Frozen Soulstone (2431.0, 4598.0, 1043.0) Shackle of Tynonnium Quest -1 All
NameCoordinates (Y, X, Z)CommentMin ExpansionMax Expansion
Showing 1 to 1 of 1 entry
Merchants - Found 1 merchants in The Dreadlands (these are included in the NPCs list):
NameRaceClassGenderCoordinates (Y, X, Z)Expansion
Klok F`tshai Iksar Shopkeeper Male (780.0, 9140.0, 1064.599976) -1
NameRaceClassGenderCoordinates (Y, X, Z)Expansion
Showing 1 to 1 of 1 entry